![]() The 6th side is attached to the rotors and cannot be removed from that block. The base block has 5 available attachment points (sides). Rotors have their own mounting block attached to the rotors themselves.If a build with legs is of sufficient size, rotors can be placed below to allow for flight.Some builds have begun utilizing rotors as large, cheap, extremely quickly healing armor in the vein of electroplates.Even if it sounds uncommon, using thinner mounts and more rotors will both increase redundancy as well as free up more CPU for other components. Even though players tend to build thick mounts, it is more likely for enemies to target the rotors.This may mean that the craft will have constant lift whilst idle and may have trouble descending rapidly. Helium cubes can be used to offset the weight of heavy armour and components, allowing for heavy attack helicopters to be assembled.Note that you need at least 2 rotors to maintain stable flight on a large bot.They can be placed within a bot of sufficient size and will act normally, similarly to thrusters and wings.When the main rotor is destroyed, you can still fly. Try using higher tier blades as the main propulsion and lower tiers for backup blades.Quadrotor designs are good for redundancy. Try using more than two blades, as this will help in 'last stand' situations and increase your lift capacity.Additionally, if more than 8 rotors are placed on a bot then they will produce the same lift as 8 rotors.ĭue to the tilting of the rotor this is the furthest out you can put armour cubes flush with the base of the rotor. Rotors have diminishing lift returns after 4 rotors placed. Plasma and Laser helicopters are particularly effective, though the latter is very risky as it often involves getting within range of enemy Lasers as well. In terms of armaments, Helicopters can effectively field anything short of railguns (as the blades constantly and slowly move up and down, causing railguns to lose accuracy). This will disrupt Rail Cannon aim unless meticulously counteracted, and can throw off aim of other weapons too. In addition, whenever they generate lift, Rotor Blades also generate turbulence, bobbing the helicopter up and down gradually. Unlike real helicopters, robocraft Rotor Blades don't generate torque on their own, hence a tail rotor is not needed to keep a helicopter stable. Many builds opt for a greater number of rotors and upward facing thrusters to circumvent the limitation, allowing for immensely tanky helicopters. Due to rotor's weight restrictions, many helicopter designs will be crafted with few blocks or heavily electroplated for defense. They require battlefield awareness as enemy lasers and railgunners can destroy rotors quickly. Helicopters work best as ambushers but also make great medics as they can quickly cross the battlefield to repair damaged teammates or escape from a dangerous situation. They're much more easily controlled than regular thruster/ wing aircraft, but also slower. ![]() Helicopters can essentially be treated as higher-altitude Hovercraft, with similar maneuverability and speed.
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